Friday, November 30, 2018

Games Testing



When reading the article "Giving criticism – the good, the bad, and the ugly!" I understood a lot of it. I'm my own harshest critic so when I ask for an opinion of something that I have already criticized myself about I have already mentally prepared myself for critique as harsh as my own. But to make people feel more comfortable I tell them my own critiques so then they can agree or disagree on it first.

A good point that they mentioned which i need to implement is unbiased feed back, this is great as I have a tendency to only do things the way I like rather than do things the way other people like which in return makes my end result not as satisfactory.

Specific Criticism is key as it'll help the individual more and know what to look out for not only this project but future projects as well.

Image result for criticism
Give both good and bad constructive criticism 

Tuesday, November 20, 2018

Week 8 Comments and Feedback

Week 8: Comments and Feedback


I feel like the comments that we are getting and receiving seem almost a little passive because of the way they're structured and the fact it's being said for educational purposes kind of restricts us from being comfortable. However they are nice to read and I feel like as if recently they have become better. The only thing is that because some of us don't know each other well we almost feel uncomfortable commenting any constructive criticism with each-other as we don't want to be rude.

I genuinely try to leave comments that have constructive criticism and give out any suggestions or ideas that i would have for them.  At first I didn't know what to say but as I read more and more and found games that I have been interested in I see ways in which that person can improve their idea or game if it was my take on it. Even though that person might no necessarily see eye to eye, i do think it is interesting to comment my perspective. When reading peoples writhing it does inspire me and it's interesting to see their step by steps. When I see a good blog post, it inspires me to do a better one next time or even to go back and re-edit mine.

Introduction posts are probably my favourite, they're interesting and I liked talking about my interests, I felt as if I filled the word count so fast without constantly checking did i meet it yet. Reading other peoples introductions were good because they were written on a personal level so it felt more casual rather than other blog posts which are specific to assignments. It was easier to get to know people and helped me talk to other people in the course because you have something to talk about. I'm happy with my introduction post and do wish that there were more posts that we had to do which were similar as i like haven't no box to be bound to when talking or in this case; typing.

I feel like I should go back on previous posts when giving feedback so I can see the persons progress. It would be nice to see a master post with all the information at once so that we can see the progression where ideas are scraped or reworked. It doesn't necessarily mean that the person should make a new post but rather copy and paste their game progress into one big post. Looking at other people's blogs definitely inspires me, and I have fiddled with my blog design so far. I definitely want to edit it slightly more so that it reflects both the module and myself.

MD2Final GDD

For this week I tested animation and doing it frame by frame, I illustrated the last scene via stop motion on little scraps of paper and p...